Customers
can have charge accounts with the store.
We call them HOUSE CHARGES. Customers
can charge against their account and make
payments to their account through the register.
Hit the CUSTOMER INQ key. Select NOYE.
Sell case of 10098. Total and hit HOUSE
CHARGE. A duplicate receipt is printed
automatically. One for the customer and
one for the store. The customer signs the
store copy. The customer's up to date balance
is printed on the receipt so he knows exactly
what he owes when he leaves the store.
You can set up credit limits for house accounts.
Hit the CUSTOMER INQ key. Select SMITH.
Sell case of 2049. Total and hit HOUSE CHARGE.
The register alerts you to accounts who
are over their credit limit. The manager
can of course override this.
Use the PAID ON ACCOUNT key to accept
payments toward the customer's account.
Once again, the receipt prints the updated
balance.
The register can help you proof customers.
Hit VERIFY AGE. This verify age screen
displays the year you had to be born in
order to purchase alcohol and tobacco today.
The cashier doesn't have to do the math.
If you purchased a driver's license reader
and are located in a state with magnetic
driver's licenses, you can scan the driver's
license to determine whether or not the
customer is of age.
The CASH PICKUP function alerts you
when you have too much money in the register.
You determine how much is "too much." The
green XXX's on the sales screen tells you
there's too much money in the register.
Get to the cash pickup screen. Signal your
approval with ALT P. The green XXX's
go away. The money starts to accumulate
again. The amount of money picked up is
accounted for when you reconcile. Two receipts
are printed. One to stay with the drawer
and includes the cashier's name on it. The
other to go with the money with a signature
line for the person to sign who is removing
the money.
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